Everyone loves donuts — forever and for everyone.

StatusPrototype
PlatformsHTML5
Release date 96 days ago
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNumbreaks
GenreSimulation
Made withGIMP, Unity, Audacity
TagsCasual, Clicker, Cozy, Food, Funny, Minimalist, one-button, Relaxing, Short
Average sessionA few minutes
InputsMouse
AccessibilityHigh-contrast, One button, Textless

Comments

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(+1)

Donut

(+5)

There is no indicator of any type of goal.

Are there short term objectives?
Are there long term objectives?

In its present form, it doesn't appear to be a game at all.

(+1)

you just click and eat the donut dude relack good golly

Given that this site is for putting up games for others to test and play and comment on... 

This game, in its current form, isn't a game.  It is basically a clickable animation.  The one who made it ought be encouraged to take what they have an improve it or do something with it.

It's unfortunate that the concept of offering constructive criticism is enough for you to be surprised.  I was especially humored by the good golly addition to the end of your response.

To offer a bit of unsolicited advice to you: Just clicking isn't a goal or objective.  Its an action.  What the player does with that action could be a goal or objective.

Perhaps you are right and the goal of just clicking the donut in the frame is the whole goal.  If that's true then the game is objectively bad.  There is no core gameplay loop involved and there is no story to be told.  IF that is your case then I offered significantly more constructive criticism than cynical snark.  I think the owner / poster of the game could turn the concept into something with a gameplay look around it to make it a game.

Your thoughts on what the author could do with this to make it a game or improve on it?